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Uncharted: Legacy Of Thieves Collection (PC) Review – 2-In-1 Adventure

Uncharted is one of the defining PlayStation exclusives of the PS3 era. The first three games popularised the Sony Movie games niche of blockbuster action-packed games that are fun dumb and entertaining like your blockbuster Hollywood film. In fact Sony Pictures already did one. But for the first time PC players can now get a slice of this PS-exclusive series with the Uncharted: Legacy Of Thieves Collection. It’s a 2-in-1 game that includes the remaster of Uncharted 4: A Thief’s End and Uncharted: The Lost Legacy its accompanying expandalone initially Uncharted 4 DLC turned standalone release. The PC port handled by Iron Galaxy does a decent job of bringing over Naughty Dog’s much-loved series to the platform with many new PC-specific features. This collection of two games can be a fun romp but mind some minor technical hiccups. When it was released in 2016 Uncharted 4 looked stellar on PS4. I haven’t really seen how the game runs on PS5 which first received the Legacy Of Thieves collection but here on PC this remaster does look like what a modern next-gen release is for better and for worse.

The quality of textures environments and character models especially during cutscenes are your typical AAA PlayStation quality- it’s mesmerising to see. How much does come from it being a remaster Beats me I can’t tell the difference when it comes to PS4 remasters it’s too recent of a generation to really see any generational leaps in graphical quality. But it comes at quite the performance cost. I am reviewing this on a now-old gaming laptop from 2019 Intel Core i7 9th gen Nvidia RTX 2060 16GB RAM and it struggles to output a consistent 60fps on settings other than Low. At Medium the frame-rate hits 30fps how it was played by millions of PS4 players consistently enough but fluctuates from 30 to 60 inconsistently. Fascinatingly the game recommends a custom preset based on my PC specs and while it looks good with some graphical effects turned to Epic by default it isn’t a solid 30fps.

There are other weird foibles noticeable when playing on PC. The smooth transitions between different scenes and levels aren’t as smooth. There are moments where I jumped ahead a wee bit faster than the game can load in the background forcing the screen to freeze and a loading screen to appear. And in cutscenes sometimes at the start of a new scene the character animations stutter and render at a lower framerate than it is supposed to be played at. It’s more noticeable when the cutscenes transition into a new location. It’s minor gripes but when you’ve seen how the game nicely hides all those loadings seamlessly on consoles it’s kind of disappointing to see said seams here on PC. Even when installed on an SSD it’s not fast enough which more likely goes to show how different the PS5 is at running games compared to a platform like PC. This port is based on a PS5 remaster after all.

Should you have a beefy PC this is likely not a problem. But if you have to run on a lower-end PC the Low graphical settings still present a passable looking visual for the most part. Though it can be hard to discern some objects- the clearly marked areas where you clamber on look too blurry and can blend in the background if you don’t pay attention when playing on Low. Other than that in general Uncharted 4 and The Lost Legacy look magnificent. From the chill highlands of Scotland to the windy streets in India at night time both games offer some good visual eye candy. Amazing animation and performance capture. Captivating performances on all the characters. And explosions. Plenty of explosions. It is a PlayStation movie game after all. Also there are plenty of PC-specific options. Uncapped framerate support of different aspect ratios including ultrawide AMD FSR Nvidia DLSS mappable keybutton bindings mouse and keyboard support and Xbox controller support.

There’s also Nvidia Highlights support which should you opt to will record a clip of moments before an achievement is unlocked- to replicate the same way how a PS5 can record and save moments where you unlock a Trophy. Neat. In short it pretty much has most if not all the PC-specific features seen from the recent crop of PlayStation Studios PC releases. In Uncharted 4: A Thief’s End regular protagonist Nathan Drake has settled down swore off treasure hunting and got a regular day job… until his long-lost brother Sam suddenly reappears in his life. From here Nate is forced to go on one more adventure this time to search for pirate treasure. Meanwhile Uncharted: The Lost Legacy stars Chloe Frazer. A familiar face that didn’t appear in Uncharted 4 here she is the protagonist on her own escapades separate from Nate’s.

The gameplay of the Uncharted series I argue peaked at Uncharted 2. And by now there’s hardly any surprise. Both titles in the Legacy Of Thieves Collection are action-adventures this time more adventure rather than action. Because the action has gotten rather stale. Oops suddenly a bridge collapses. Oops now it’s a ledge. Oops now it’s a whole building got teared apart. Oh no a whole city is damaged because of some armed goons chasing you. You get the idea. Things will explode and be destroyed underneath your feet. But this shouldn’t be a problem for PC players. Assuming you never played any Uncharted before the action set-pieces here are less frequent but hits harder. When things pop off they pop of in grandiose fashion. But more often than you’re just engaged with platforming. There are so many things to climb and jump. Expect a lot of vertigo-inducing climbs and mouth-gasping falls. Or question how these characters have such innate physical strength and cardio to actually pull all of these moves in one day. Turn off your brain except for the puzzle-solving sections enjoy the ride.

And speaking of rides if you play Uncharted 4 first expect a very linear theme park ride. There’s very little variance in pathways that you can take to the next story bit. The only moment of freedom you really get is from the open-ended combat sequences. These are usually located in open-ended areas with many ways around them to stealth aroundstealth killmurder them in cold blood with all the weaponry you can pick up. A combat sandbox if you will. These are not as often presented but are a treat when it happens. It even incorporates some of the traversal mechanics like the grappling hook. Uncharted The Lost Legacy experimented a bit by having a chapter where you are free to explore three different areas in your own order. It’s an interesting twist a refreshing one at that. Pacing-wise both games are solid as many of PlayStation’s movie games tend to be. You can be immersed in both games and play each of them in one sitting.

 

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