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Zelda: Breath of the Wild 2 Should Double Down on the First Game’s Enemy Design Structure

The Legend of Zelda Breath of the Wild 2s enemies could get some valuable variety out of expanding on the first games design principles.

The Legend of Zelda Breath of the Wild offers its upcoming sequel a strong base to build upon. Nintendo has confirmed that the sequel will reuse the previous map of Hyrule although some major changes are clearly on the way thanks to the latest trailer. The Legend of Zelda Breath of the Wild 2 also has the benefit of the first s combat where Link got to wield just about any weapon he could find rather than focusing on the Master Sword alone. Further the first game offers the sequel an engaging stable of enemies that blend Zelda tradition with BotWs new lore.

While BotW2 should strive to improve itself in all departments the enemy design may offer some of the most fertile soil. Breath of the Wilds enemies came in a lot of shapes and sizes allowing them to flesh out the open world nicely but ultimately there were only a handful of actual enemy types. The sequel will bring in some new enemy designs based on the trailers but it will likely stick to many of the enemy types from the first game for continuitys sake. To keep constant battles with Moblins Bokoblins and Lizalfos interesting BotW2 needs to take the first games enemy variants further.

Breath of the Wild used two main techniques in its enemy design. For one it had a rather small number of enemies but it had a lot of variants for each named enemy. For instance as players explored Hyrule they would gradually see Blue Black and Silver Bokoblins of increasing strength and stamina rather than just battling Red Bokoblins forever. For another Breath of the Wilds list of weapons kept enemies diverse. Each humanoid foe had its own list of weapons that it could appear with which diversified their fighting styles.

For the most part Nintendos two layered approach to enemy design worked. Variants of enemies meant that players mostly knew what to expect from a newly colored foe but they could still pack surprises especially when it came to variants of Lizalfos with elemental powers. Weapons also kept combat a little more interesting while providing Link with meaningful loot to earn from nearly every enemy. These simple but nuanced foes free monsters like Chuchus and the more complicated demanding Guardians ultimately offered lots of different possible combat experiences for adventurers exploring the post-apocalyptic ruins of Hyrule.

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